Wednesday, June 25, 2008

Hurry!

All right, a few preliminary crits are in for the tests below. They are great, and I have to agree with what is being said so far. The good and the bad.

There is hope for the two character bit, the slap needs some work, which I am doing, and people seem to like it. I like it, all around.

The dialogue piece is getting a less favorable response, on the grounds of "what the hell am I watching?" I'm sticking to it, because I like the audio, and, non sequitur, fits with some of my sensibilities. This test is fun, and thats what I need right now. HOW EVER. It does need some context. As in, some emotion change/thought, before/after the bit, to give believable justification to his out burst. Which I think is a compelty valid request.

I shall rant about how sick I am of doing long tests, and my failed efforts to do some under 100 frames. But its very frustrating! (and the spell-check for this blog keeps underlining "sequitur," even though its spelled right)

Monday, June 23, 2008

Blocking Updates

The two character bit has been evolving since I wanted to play around with how a character with the proportions of the Blue guy, might move. Just been making it up as I went along. Which is quite fun, and there are a lot of bits that I like in it, but its not as well staged, organized, or clear, as a piece thats well planned from the beginning, with a purpose, and good idea of who the characters are, and how the shot might be part of a larger story.




This dialogue piece is self explanatory. Both of these, I'm feeling i've done about as much as I can with them, with out wasting time, before I start splining. I'll add in some chair stuff, still in blocking, before I go to splines.




And if you got crits, lemme have em.

Fun times.

Monday, June 02, 2008

Important stuff

Close freinds and family matter.

Striving for excellence in one's work is necessary, but can be awfully lonely, and unrewardingly frustating some times; emotionally, spiritually, and monetarily, so chose your delusions carefully. Never settle.

Fault is one of the Wild Sound's "best animated films," of 2007. Here, is the screening schedule. Feels pretty good to be included on the same roster as the other big players up there. Pat Smith, who was a formative force in my undertaking of animation is screening, as well as fellow NYU alum, David Pagano.

Another school friend, Steve Neary, will be spending some time up at Blue Sky this summer, so kudos to him.